Browsers & devices reference
Chrome, Safari, Firefox, Edge: what browsers and devices your visitors use and what that means for your website.
Your website doesn't look identical on every device and browser. Understanding what your visitors use helps explain why we test your site across multiple environments, and why some design decisions are made the way they are.
Web browsers
Market share moves every month, so the ranking below is more useful than a number. For the current figures, check StatCounter's browser market share.
| Browser | Made by | Roughly where it sits | Key notes |
|---|---|---|---|
| Google Chrome | First by a wide margin | The most used browser worldwide, on well over half of all devices. Fast, feature-rich, developer tools are excellent. Available on every major desktop and mobile platform. | |
| Safari | Apple | Second | The default browser on iPhones, iPads, and Macs. Dominant on Apple devices. Has its own rendering quirks. Always test on Safari. |
| Microsoft Edge | Microsoft | Third, low single digits | The browser that ships with Windows 10 and 11. Built on Chromium (same engine as Chrome), so it generally behaves like Chrome. |
| Mozilla Firefox | Mozilla | Low single digits | Open-source. Strong privacy features. Fewer users than Chrome but important to test, particularly for desktop users. |
| Samsung Internet | Samsung | Low single digits | Preinstalled on Samsung Galaxy phones. Based on Chromium. Important for sites with many Android/Samsung visitors. |
| Opera | Opera Software | Low single digits | Chromium-based. Small worldwide share. |
| Brave | Brave Software | Small | Privacy-focused Chromium browser. Blocks ads and trackers by default: affects some analytics tracking. |
| DuckDuckGo Browser | DuckDuckGo | Small | Privacy-focused. Available for iPhone, Android, Mac and Windows. |
Browser engines
A browser engine is the core software that reads HTML, CSS, and JavaScript and renders the visible page. Knowing the engine explains why different browsers behave similarly or differently.
| Engine | Used by | Notes |
|---|---|---|
| Blink | Chrome, Edge, Opera, Brave, Samsung Internet | The most common engine. If it works in Chrome, it usually works in all Blink browsers. |
| WebKit | Safari, iOS browsers | Apple's engine. Apple's App Store rules require apps that browse the web to use WebKit, so Chrome for iPhone renders pages the same way Safari does. Important for web compatibility testing. |
| Gecko | Firefox | Mozilla's engine. Slightly different behavior from Blink in some CSS and JavaScript areas. |
Why your iPhone Chrome is really Safari underneath
Apple's App Store rules say apps that browse the web must use the WebKit framework, so Chrome on iPhone, Firefox on iPhone, and Safari on iPhone all render pages the same way. A developer can apply for permission to use a different engine, but only in the European Union and Japan, and only from iOS 17.4 onwards. Testing on Safari on desktop is the closest proxy you can get for iOS behavior.
Device categories
| Category | Examples | Typical screen width | Notes |
|---|---|---|---|
| Mobile phone | iPhone, Samsung Galaxy, Pixel | About 320px to 440px | Worldwide, phone and desktop traffic are now about level, so phones always need testing. Your own analytics will tell you your own split. |
| Tablet | iPad, Android tablets | About 600px to 1024px | Less common than phones or desktops, but important for some audiences. |
| Laptop | MacBook, Windows laptop | About 1280px to 1440px | Common desktop size range. |
| Desktop monitor | iMac, external monitors | About 1440px to 2560px | Wide screens need maximum-width containers to stay readable. |
| 4K / large display | High-end monitors, TVs | 2560px and up | Very wide: designs should cap at a max-width to avoid content becoming too spread out. |
| Smart TV / gaming console | Samsung TV, PlayStation | Varies | A very small slice of web traffic. Less common for business sites. |
Operating systems
| OS | Made by | Typical users |
|---|---|---|
| Windows | Microsoft | The most used desktop OS by a wide margin. Most enterprise environments. |
| macOS | Apple | A sizeable minority of desktop users. Common in creative, marketing, and tech industries. |
| iOS | Apple | Every iPhone. iPads run iPadOS, a close relative. Second-largest mobile OS. |
| Android | The most used mobile OS globally. Wide variety of screen sizes and manufacturers. | |
| ChromeOS | Chromebooks. Primarily schools and some enterprise users. |
What "browser support" means
When we say a feature has "good browser support," it means it works correctly in all major modern browsers. Some newer CSS features or web APIs aren't supported by all browsers yet. We track this and choose approaches that work for your audience.
The website caniuse.com is the industry reference for checking which browsers support a specific feature.
Why we test across browsers and devices
Your visitors use different combinations of browser, device, and operating system. A layout that looks perfect in Chrome on a MacBook might have spacing issues in Safari on an iPhone, or a button might overlap text on a smaller Android screen.
We test your site at key screen sizes and on real devices (or emulators) to catch these issues before they reach your visitors.
Common questions
Which browser is safest to use?
All major modern browsers (Chrome, Safari, Firefox, Edge) are regularly updated and secure. The most important thing is keeping your browser up to date. For extra privacy, Firefox or Brave are good choices.
Why does my site look different in Safari vs Chrome?
Safari uses the WebKit engine, which interprets some CSS and JavaScript differently from Chrome's Blink engine. This is normal: we account for these differences during development and testing.
How do I know which browsers my visitors are using?
Check your Google Analytics. Go to Reports, then Tech, then Tech details: the report lists browser, device category, operating system and screen resolution. This helps prioritize which browsers matter most for your audience. See A tour of the GA4 dashboard.
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